🐞 Fixes
– Fixed the menu floor position when the scene content isn’t at Y = 0.
– Fixed hand interactions in standalone mode.
– Resolved stuttering issues with desktop controllers.
– Fixed camera flickering on dtrack followers.
⚙️ viroo-studio-patch-3.0.548
✨ Functionality /🐞 Fixes
– Teleport button integrated into the Viroo menu (desktop mode).
– Display of the active graphics card name in the Viroo menu.
– Start position labels added in VirooLab.
– Unnecessary entries being created in the Windows registry have been corrected.
– Incorrect behavior when dropping non-kinematic grabbable objects.
– Production packages not marked as «promoted» appearing in the Viroo dashboard.
– Layout issues in the Viroo menu when running in VR mode.
– Inconsistent SceneConfiguration settings between the toolbar root and the new scene root.
– Arena position not correctly updated in RoomPlayer when executing the scene in Unity.
⚙️ viroo-studio-patch-3.0.592
✨ Functionality /🐞 Fixes
– Added Stop methods to all multimedia actions.
– Viroo menu skybox was always active in cave systems.
– Adjusted the menu floor position.
⚙️ viroo-studio-patch-3.0.606
🐞 Fixes
– Resolved timeouts occurring in the application uploader.
– Corrected arena gizmo positions when using Play Mode in the editor.
– Fixed issue where the loading floor wasn’t visible on the initial load.
📝 viroo-studio-release-3.0.0
A complete set of new additions to enhance content creation experience General Standalone Support VIROO Platform now supports Standalone XR, expanding the platform’s reach beyond tethered or room-scale setups. Key features and improvements include: Visual Scripting integration VIROO Studio now includes Visual Scripting capabilities, allowing content creators to design interactions and behaviors without writing code. […]
📝 viroo-studio-release-2.6.0
VIROO Studio publishing mode has been simplified, now VIROO Scenes and runtimes are packaged in the same application, letting the creator complete control over the project. From third party assets to a customized render pipeline and beyond. The publishing experience is wider and similar to a traditional Unity project executable. General Networking XR Environment Interaction Feedback […]

