R&D&i projects
Innovation is part of our DNA
Innovation is present in all our processes and is the driving force behind our growth.
We are committed to R&D&I as part of the company`s positioning. Thanks to the intensive effort in this field, we can anticipate market and society trends and add the best value to the challenges and needs of our clients.
Ongoing Projects
MASTER XR (2023-2025)
Mixed reality ecosystem for teaching robotics in manufacturing.
Partners: Panepistimio Patron (Greece), Fundación Tekniker (Spain), Deutsches Forschungszentrum fur kunstiliche intelligenz GMBH (Germany), Virtualware (Spain), TEACHING FACTORY COMPETENCE CENTERUPSKILLING AND TRAINING DEVELOPMENTAND IMPLEMENTATION OF ADVANCED TECHNOLOGIES FOR THE MANUFACTURING IND (Greece), ALECOP Sociedad Cooperativa (Spain), ESCI European Science Communication Institute (Germany).
The objective of MASTER is to boost the XR ecosystem for teaching and training of robotics in manufacturing by providing an Open XR platform that integrates key functionalities for creating safe robotic environments, programming flexible robotic applications (programming by demonstration in flexible robotic application development) and integrating advanced interaction mechanisms (innovation in gaze-based interaction).
MASTER will also deliver rich training content on robotics. MASTER proposes integrating third party contributions through two Open Calls: The first one aims to provide the platform with additional technologies and functionalities. The selected companies will have the opportunity to integrate their technology in the platform and test it with a wide range of end-users. The second Open Call is aimed at the education sector, by offering the possibility to test first-hand the platform and tools to create their own content.
HORIZON Action Grant Budget-Based. HORIZON-CL4-2022-HUMAN-01-19
LCAMP (2022- 2027)
LEARNER-CENTRIC ADVANCED MANUFACTURING PLATFORM
LCAMP’s strategic objectives are to develop mechanisms for defining skills of the future, personalised learning paths for students, and recognise applicable micro-credentials.
This involves creating an Advanced-Manufacturing-focused future trends Observatory, setting up an Open Innovation Community, running a Collaborative Learning Factory, promoting synergies with other EU initiatives, and ensuring the LCAMP platform becomes self-sustainable.
Funded by the European Union.
Finished Projects
Years
2017 – 2020
ROCK
Regeneration and Optimisation of Cultural heritage in creative and Knowledge cities.
Years
2017 – 2019
MEMENTO
Persuasive system supporting Memory and Moments of people with Early and Middle stage of dementia.
Years
2016 – 2019
WASTE 4 THINK
Moving towards Life Cycle Thinking by integrating Advanced Waste Management Systems
Year
2018
FOCUS LOCUS
ADHD management gaming system for educational achievement and social inclusion.
Years
2015 – 2018
GAMEhub
To provide employment and self-containment of university and college graduates, unemployed engineers, as well as ATO veterans in Ukraine, offering them knowledge and skills necessary in digital game industry.
Years
2014 – 2017
IN-LIFE
INdependent Living support Functions for the Elderly)
Years
2013 – 2016
CONCEPT
Collaborative Creative design PlaTform
Years
2013 – 2016
TACMON2
To develop a low-cost interactive touch display device to improve accessibility for the visually impaired.
Years
2011 – 2014
V-MUST
To provide the heritage sector with the tools and support to develop Virtual Museums.
Finished Projects
Years
2015 – 2017
MOBEEZE
Natural Interaction System for analysis and rehabilitation of gait disorders in Parkinson’s patients.
Years
2015
VIRTUALREHAB
Cloud platform for telerehabilitation of neurodegenerative diseases
Years
2014 – 2016
SINCROAPPS TV
Synchronization system for TV programs and mobile applications in real time for 3.0 audience content.
Year
2014-2016
INTERPLAY
Advanced videoConsola adapted to the playful rehabilitation of children with neuromotor disability
Ongoing Projects
Ongoing
2024 – 2025
REMOTE XR
The main objective of the project is to design, develop, and validate a remote rendering orchestration system for XR content. For the project to succeed, it is essential to achieve several technological objectives:
• Virtualization and Improved Resource Efficiency: Transitioning from a system based on desktop applications installed on each computer to virtual services in the cloud or on a central server allows for the definition of policies to scale the resources allocated to each rendering process.
• Low Latency Remote Rendering: By moving the rendering process to a remote server, it is necessary to add capabilities for sending, receiving, and viewing the rendered content. Additionally, to interact with the rendered environment, a communication channel is required to send interaction data, ensuring minimal latency so that the user does not notice that the process is no longer occurring on their local machine.
• Monitoring at Different Levels: To improve efficiency during scaling and migration operations, a system is needed to collect metrics. These metrics originate from different sources: virtualization system metrics indicate resource consumption; application metrics assess quality of experience; and network metrics identify connection issues. Integrating these heterogeneous metrics enhances decision-making and ensures a balance between resource usage and quality of experience.
Finished Projects
Years
2023 – 2024
HO3DEIA
High-Demand 3D Scenario Rendering from the Cloud for Multi-User Virtual Reality Experiences The objective is to research and develop the infrastructure and tools necessary to provide a high-demand 3D scenario processing service from the cloud for multi-user virtual reality experiences.
Years
2022 – 2023
VIROO CLOUD XR
El objetivo de este proyecto ha sido probar la tecnología de Renderizado en la Nube, y posteriormente realizar el diseño y desarrollo necesarios para integrarlo en VIROO.
Years
2021 – 2023
R2M
Flexible and Reconfigurable Manufacturing systems based on Robot-Machine Collaboration. The R2M consortium proposes to investigate manufacturing systems based on robot-machine collaboration, with the aim of being able to offer flexible and reconfigurable solutions
Years
2021 – 2023
Simuteme
The purpose of this project is the development of a new platform for medical simulation using virtual reality, health and academic technology and methodology.
Years
2021 – 2022
HapticVR
HAPTICVR aims to replace tailored console elements developed for a single application by a robotic system that allows programming different haptic responses.
Years
2020 – 2022
W3D
The Objective of this project is to create an innovative platform for monitoring, diagnosis, and control of urban water supply networks through advanced 3D visualisation
Years
2021 – 2023
AIRWARE
AIRWARE IMMERSIVE TOOLS. IMMERSIVE TOOLS, ARVR, FOR THE MANAGEMENT OF UTA AIR TREATMENT UNITS. It is a new technological development that through the combination of immersive technologies (Mixed Reality and Virtual Reality) and BIM technology,
Years
2021 – 2022
Ludus global for VIROO
El proyecto Ludusglobal for VIROO® es un proyecto de innovación en colaboración entre Ludus y Virtualware
Year
2021
Design Review for VIROO
Desarrollo de una VIROO® APPLICATION que permita realizar procesos de revisión de diseño. Dicha aplicación deberá cumplir con los objetivos: cargar ficheros de diseño en tiempo real, interactuar con el diseño cargado y realizar acciones necesarias de los procesos de revisión de diseño.
Year
2021
Design Thinking for VIROO
El alcance de este proyecto es el desarrollo de una VIROO® APPLICATION para que las entidades usuarias puedan realizar procesos mediante metodología DESIGN THINKING en Realidad Virtual. El proyecto surge de la estrecha colaboración entre Virtualware y la Universidad de Deusto,
Years
2020-2021
RECOVR
Remote Collaborative VR, Generation of a new collaborative and distributed Virtual Reality system, for large scale immersive environments
Years
2020-2021
VRAIGM
It explores the fundamentals of designing virtual reality training environments with artificial intelligence systems integrated where human operators and collaborative robots can carry out working sessions and joint training in a virtual, safe, economic way and with agile configuration and deployment.
Years
2020-2021
LANTEGI 4.0
A project to advance in the development of a system that from the theoretical structure of the factory and by means of an autonomous robotic system generates the 3D model of the real situation of the factory,
Years
2019-2021
ASSURE
It is aimed at providing mayor security using the surgical robotized assistant (developed by Cyber Surgery).
Years
2018-2020
iPOWER
Aimed to accelerate the transformation process so that the bus manufacturing sector in the Basque Country continues to be a world reference in the field of electromobility,
Years
2018-2019
CARETEK
CARETEK-Immersive system for combined intervention with elderly people with Alzheimer’s disease and other dementias and their family carers.
Years
2018-2019
HAUSKOR
New scenarios for the promotion of autonomy and health in ageing.
Years
2017-2019
SMARTEX
SMARTEX – Intelligent Platform for Rehabilitation Exercises Adapted to Muscular Fatigue through Electromiography.
Years
2017-2018
NEUROMOD
NEUROMOD – Closed-loop neuromodulation system to improve sleep and memory based on neuronal regeneration and manipulation.
Years
2017-2018
3DSAT
3DSAT – Interactive system to optimize industrial processes of manufacture, maintenance and training
Years
2017-2018
INICIAR
INICIAR – Industrial Interaction with localized Augmented Reality
Years
2015-2017
VIRTBUS
VIRTBUS- Highly configurable driving simulator for buses and articulated buses
Years
2016-2017
EXOTEK
Rehabilitation system for stroke with serious games and exoskeleton myoelectric control.
Years
2015-2017
REHAHAND
Robotic system for the rehabilitation of patients with upper limbs damage
Years
2015-2017
BIOGAME
Technological platform for leisure, training and interactive neuromuscular rehabilitation
Years
2015-2017
e-SARCOPENIA
Technological Platform for the prevention, detection, monitoring, support and help of Sarcopenia in the elderly through serious games.